
WHAT'S UP?
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I'm Jack, a graphic designer, art director, and UI artist from Los Angeles with a passion for designing striking, meaningful creative. With an expert level in Photoshop, Illustrator, InDesign, and UI/UX, working design strengths include typography (over 4,000 fonts in my personal collection), layout, composition, retouching, & cohesive brand identity.
A gamer at heart and a student of the subculture surrounding video games--from discovering what separates a truly great game from a dud, how social media impacts a game's development and future, and how games are often greater than the sum of their parts--I'm excited to be a part of its growth into the next great storytelling medium.
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In my free time, I love to play video games, explore new trends in graphic and game design, write screenplays I'll never finish, play bass and guitar, and not set my kitchen on fire teaching myself to cook.
CHECK OUT MY RESUME
PORTFOLIO
STUFF I'VE WORKED ON
UX/UI Design
![]() Mandalorian Inspired Game UIFAN ART---NOT A REAL PROJECT | ![]() Division 2 Battle Pass Concept | ![]() XDefiant Lobby Concept | ![]() Unused XDefiant Logo + Main Menu Concept |
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![]() XDefiant - Rank + RarityCreated a suite of icons for identifying rarity of acquired loot from Common to Legendary, as well as Rank differentiators | ![]() XDefiant - Map Markers and ObjectivesCreated a suite of icons to denote map markers, game objectives, and various score events. | ![]() XDefiant - AbilitiesCreated a suite of icons to represent the various abilities and skills for each playable Faction. |
![]() Watch Dogs Legion | ![]() Assassin's Creed Odyssey - HackedAssassin's Creed Odyssey artwork "hacked" by DedSec | ![]() Division 2 - HackedDivision 2 artwork "hacked" by DedSec | ![]() Far Cry 5 - HackedFar Cry 5 artwork "hacked" by DedSec |
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![]() Far Cry 4 - HackedFar Cry 4 artwork "hacked" by DedSec | ![]() For Honor - HackedFor Honor artwork "hacked" by DedSec | ![]() Rainbow Six Siege - HackedRainbow Six Siege artwork "hacked" by DedSec | ![]() Watch Dogs Legion Simplified KeyartCreated the background art for WDL's simplified key art. |
![]() Watch Dogs Legion Gold EditionIdeated concepts with my Art Director for WDL Gold Edition | ![]() Watch Dogs Legion Collector's EditionCreated the graphic to showcase the Watch Dogs Legion Collector's Edition | ![]() Watch Dogs Legion Back of BoxLaid out the artwork for the back of WDL's retail packaging | ![]() WDL Ultimate EditionCreated the graphic and template for WDL's Ultimate Edition content. |
![]() WDL AccoladeCreated the graphic and template for WDL's accolades. |
Watch Dogs Legion
![]() Assassin's Creed Valhalla | ![]() Assassin's Creed Valhalla Gold Edition SteelbookLaid out the artwork and mechanicals for Assassin's Creed Valhalla's Gold Edition Steelbook + plastic sleeve | ![]() Assassin's Creed Valhalla Ultimate Edition SteelbookLaid out the artwork and mechanicals for Assassin's Creed Valhalla's Ultimate Edition Steelbook + plastic sleeve | ![]() Assassin's Creed Valhalla Season PassLaid out the logotype for Assassin's Creed Valhalla's Season Pass |
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![]() Assassin's Creed Valhalla Season Pass ContentLaid out the logotype and artwork for Assassin's Creed Valhalla's Season Pass Content | ![]() Assassin's Creed Valhalla Bonus MissionCreated the upsell graphic for Assassin's Creed Valhalla's bonus mission "The Way of the Berserker" | ![]() Assassin's Creed Valhalla Steelbook InteriorLaid out the artwork and mechanicals for Assassin's Creed Valhalla's Steelbook interior cover |
Assassin's Creed
Valhalla
![]() UNO Ultimate Edition | ![]() UNO Ultimate Edition Key ArtCreated the logotype and laid out the key art from ideation to final mechanicals for UNO Ultimate Edition. | ![]() UNO Ultimate EditionCreated graphic explaining the content that players will receive with the Ultimate Edition. |
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UNO Ultimate Edition
Key Art - Film
![]() Rogue One: A Star Wars Story• Photo manipulation • Retouching • Rendering/cleanup • Layout design | ![]() Wonder Woman• Rendering/cleanup • Photo manipulation | ![]() Baby Driver• Layout design • Color exploration • Logo/wordmark exploration | ![]() Atomic Blonde• Logo/wordmark exploration |
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![]() Jumanji: Welcome to the Jungle• Logo/wordmark exploration • Retouching | ![]() Spider-Man: Homecoming• Photo manipulation • Retouching • Rendering/cleanup | ![]() The Promise• Photo manipulation • Retouching • Rendering/cleanup • Layout design | ![]() mother!• Wordmark/logo exploration • Rendering/cleanup |
Original Artwork
![]() Ezio AuditoreHeavily-stylized, hand-rendered poster series featuring the protagonists of the video games Assassin’s Creed Brotherhood, Assassin’s Creed III, and Assassin’s Creed IV: Black Flag. Pixel-like theme is related to the in-game canon of protagonists using a virtual-reality machine to enter a computer simulation. | ![]() Edward KenwayHeavily-stylized, hand-rendered poster series featuring the protagonists of the video games Assassin’s Creed Brotherhood, Assassin’s Creed III, and Assassin’s Creed IV: Black Flag. Pixel-like theme is related to the in-game canon of protagonists using a virtual-reality machine to enter a computer simulation. | ![]() Ratohnhake:tonHeavily-stylized, hand-rendered poster series featuring the protagonists of the video games Assassin’s Creed Brotherhood, Assassin’s Creed III, and Assassin’s Creed IV: Black Flag. Pixel-like theme is related to the in-game canon of protagonists using a virtual-reality machine to enter a computer simulation. | ![]() Joan of Arc - ConceptCONCEPTUAL / FAN ART - Poster design for a fantasy TV series based on Joan Of Arc |
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![]() HYDE - ConceptCONCEPTUAL / FAN ART - Poster design for a thriller TV series based on the story of Jekyll and Hyde |
![]() Riders Republic | ![]() Riders Republic - YouTubeCreated various thumbnails for Riders Republic's YouTube content | ![]() Riders Republic Upsell ContentCreated graphic elements and backgrounds for Riders Republic upsell content |
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Riders Republic
![]() NOISELogo/Wordmark Design | ![]() BASS CITY ROCKERSLogo/Wordmark Design | ![]() RAVENFORCERLogo/Wordmark Design | ![]() VIXINLogo/Wordmark Design |
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![]() SCRATCHLogo/Wordmark Design | ![]() BUSYBOXLogo/Wordmark Design | ![]() mother!Logo/Wordmark Design | ![]() JOAN OF ARCLogo/Wordmark Design |
![]() HYDELogo/Wordmark Design | ![]() RELLIK // KILLERLogo/Wordmark Design | ![]() |
Logo Design
![]() EX MACHINATypeface design | ![]() VISIONTypeface design | ![]() DECKARDTypeface design | ![]() PAPER CLIPSTypeface design |
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Typefaces
TOOLS OF THE TRADE
All my projects were created and finished using Adobe Creative Suite.
Some were supplemented using hand-rendered art in the beginning stages to achieve a more stylized look and feel.
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EXPERIENCE
PLACES I'VE BEEN
TREYARCH
UI ARTIST
FEB 2023 - Present
Los Angeles, CA
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Call of Duty: Black Ops 6 (2023-present)
• Created and implemented bespoke UI art for Round-Based Zombies.
• Created new HUDs and iconography for Multiplayer and Warzone.
• Additional support for Ranked Play and Seasonal/Post-launch content.
Call of Duty: MWIII (2023-2024)
• Primarily focused on creating and implementing new UI art for Modern Warfare Zombies, including original iconography and HUD elements
• Provided additional support for Multiplayer, Ranked Play, and Warzone​
UBISOFT
UI VISUAL DESIGNER
FEB 2021 - MAR 2022
San Francisco, CA
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Worked with the Associate Creative Director on creating & streamlining user interface, iconography, and in-game presentation for XDefiant, a free-to-play FPS.
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Created original iconography to represent game modes and player abilities, and worked with first-party partners to properly represent licensed artwork
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Directed the art on multiple in-game assets and delegated design tasks as necessary to other artists
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Worked on user stories and menu flows to help streamline the user experience
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GRAPHIC DESIGNER
MAR 2019 - FEB 2021
San Francisco, CA
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Responsible for the graphic design and occasional conception of consumer-facing marketing, official key art, and internal design guidelines on multiple new video games under the direct guidance of the Art Director.
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Helped develop internal style guides for Watch Dogs: Legion, Riders Republic, and Assassin's Creed Valhalla
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Created original designs for internal teams and events
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Created the logotype and put together the key art for UNO Ultimate Edition
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Worked directly with my Art Director create a custom marketing campaign for Watch Dogs: Legion where original Ubisoft key art was "hacked by DedSec" to promote the game in the weeks leading up to launch (Campaign was met with overwhelmingly positive reception)
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Created marketing assets for multiple Ubisoft titles, both for digital & physical retailers
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Projects I've helped work on include Watch Dogs: Legion, Assassin's Creed Valhalla, UNO, Riders Republic, ANNO 1800, Rainbow 6 Siege, Just Dance 2021, and more.
MOCEAN LA
FREELANCE PRODUCTION ARTIST
DEC 2016 - JAN 2017
Los Angeles, CA
Created a series of vinyl album artwork and posters to be used in the CNN documentary series, "Soundtracks."
BLT COMMUNICATIONS
FREELANCE JUNIOR DESIGNER
FEB 2017 - MAR 2017
Los Angeles, CA
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Designed and retouched various logos, key art, and presentation books for upcoming films and TV series.
B O N D
FREELANCE PRODUCTION ARTIST
NOV 2016 - DEC 2016
Los Angeles, CA
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Retouched and edited multiple key art assets and designed preliminary comps for several upcoming feature films.
MAKER STUDIOS INC
PRODUCTION DESIGNER
APR 2016 - JUN 2016
Culver City, CA
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Created and retouched assets for various content channels across social
media and YouTube.
SARGENT & BERMAN
DESIGNER
FEB 2016 - MAR 2016​
Santa Monica, CA
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Retouched and edited multiple key art assets for an upcoming feature film project.
EDUCATION
ART INSTITUTE OF CALIFORNIA - HOLLYWOOD
BACHELOR OF SCIENCE
Graphic Design
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2011-2015